End sprite animation game maker studio 23/14/2024 For each one, add a “Sprite Renderer” and select the appropriate image (body, eye or mouth).Ĭhange their position to get something like this:įor example, the left eye game object has been positioned with the mouse in the editor. That is why we don’t have a “Sprite Renderer” here.Ĭreate 4 empty game objects as children of the “Boss” object. This object does not display anything.Add a “Box collider 2D” with a size of (6, 6).Add a “Rigidbody 2D” with no gravity/fixed angles.To have the proper configuration, create an empty game object. Use the automatic slicing feature (a size of 32 should be fine): Set its “Sprite Mode” to “Multiple” in the “Inspector”.The sprite is made of multiple images: a body, the eyes and some additional stuffs. There are some differences, especially about components access, but the features are the same. Warning: this part of the tutorial has not been updated to Unity 5.
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